Author |
Thread Statistics | Show CCP posts - 12 post(s) |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
487
|
Posted - 2012.10.02 13:41:00 -
[1] - Quote
To be honest the Maller still looks bad. I don't think you have fully acknowledged just how much this ship needed help. Did you post wrong stats by chance? It has no drone bay, no utility high and only 3 mids. It needs a cap injector but needs a web even more.
Here is the fit I've used as reference:
[Maller, new] Heat Sink II Heat Sink II Damage Control II 800mm Reinforced Rolled Tungsten Plates I Adaptive Nano Plating II Adaptive Nano Plating II
10MN MicroWarpdrive I Fleeting Propulsion Inhibitor I Faint Warp Disruptor I
Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M
Medium Ancillary Current Router I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
DPS: 426 with conflag 382 with navy MF 305 with Scorch
Hitpoints: roughly 31.7k hp (new stats simulated by adding a 100mm Reinforced Titanium plate and lowing Shield Management skill to level 2)
1297.5 / 1375 (1250 PG without the Ancillary Current Router. A 5% PG implant works as well) 348.25 / 350 CPU
Speed: 1451 m/s |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
487
|
Posted - 2012.10.02 15:10:00 -
[2] - Quote
Compare this armor Rupture to the Maller fit posted earlier
[Rupture, New] 1600mm Reinforced Rolled Tungsten Plates I Damage Control II Energized Adaptive Nano Membrane II Gyrostabilizer II Gyrostabilizer II
10MN MicroWarpdrive II Fleeting Propulsion Inhibitor I Warp Disruptor II Tracking Disruptor II
220mm Vulcan AutoCannon II, Hail M 220mm Vulcan AutoCannon II, Hail M 220mm Vulcan AutoCannon II, Hail M 220mm Vulcan AutoCannon II, Hail M Rocket Launcher II, Scourge Rage Rocket
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Hobgoblin II x4 Hammerhead II x1
No fitting issues, about 34k hitpoints (more than the Maller), 521 dps with Hail, 480 dps with fleet EMP, 410 with Barrage. Has no issues killing frigates and doesn't have to fear neutralizers like the plague. The Tracking Disruptor reduces the Maller's Scorch to 11-12 km optimal. Even with the 1600mm plate it's still faster in top speed and align times than the Maller.
Common sense dictates that a ship such as the Maller with two big drawbacks should pretty much kick ass in other areas to compensate. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
488
|
Posted - 2012.10.02 15:39:00 -
[3] - Quote
By the way Fozzie, is the HAM Maller off the table or still an option? |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
488
|
Posted - 2012.10.02 16:02:00 -
[4] - Quote
ITTigerClawIK wrote:why the hell did they feel the need to remove a high slot from the rupture :( i had a dam good setup on there and this nerfs the DPS quite a bit
other than that the changes seem fine , but why oh why did you nerf the ruppie
-1 utility high, +1 mid is a boost.
Or do you seriously think that an Invulnerability Field (for shield fits) or a TD (for armor fits) is worse than a second small neutralizer or rocket launcher? |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
491
|
Posted - 2012.10.02 18:47:00 -
[5] - Quote
The new Omen and Maller demonstrate why the Maller should really have been redesigned as HAM ship.
I believe the Maller not having drones is an attempt to differentiate it from the Omen. The drone bay and the second ship bonus (-10% cap usage vs +5% armor resists) are the only major differences between the two ships. The slot layout is identical and minor differences in armor and speed don't really affect the "feel" of the ship.
Now the Maller is running into problems because not having a drone bay hurts especially with lasers. But if you give it a drone bay, it's going to be very, very similar to the Omen. At the same time, the Maller pretty much needs a cap injector too because it doesn't have a laser cap usage bonus. So it would need one more slot than its peers which is "breaking the rules" so to speak.
If the Maller becomes a HAM ship you don't need to give it a drone bay nor an extra slot and it's going to be a very different ship from the Omen.
There is a similar problem at the frigate level too, with too many laser ships being too similar to each other. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
491
|
Posted - 2012.10.02 19:04:00 -
[6] - Quote
Liang Nuren wrote:
I feel like the right answer is to turn the Omen into a giant Slicer - make it fast with an optimal+damage bonus. Then give the Maller the brawler role with a 25m^3 drone bay.
-Liang
Does the Maller have +5% laser damage and 5% armor resists in your answer? |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
494
|
Posted - 2012.10.02 19:49:00 -
[7] - Quote
Petrus Blackshell wrote:I, for one, will be flying Quad Light Beam Laser Omen all day erry day.
What.
|

Takeshi Yamato
Blue Republic RvB - BLUE Republic
494
|
Posted - 2012.10.02 20:09:00 -
[8] - Quote
Petrus Blackshell wrote:As they are now, they track about as well and have similar multifrequency and damage to Focused Medium Pulses, but are a little easier to fit, requiring less CPU, but more PG.
...
Note that, as is, fitting a couple metastasis rigs puts their tracking between 220mm and 425mm autocannons, which is not bad for something with 6 km optimal range.
Beams look sweet, I agree but ... I guess you're planning on surprising frigates that think they can get under your guns?
Quad Light Beams can't Scorch though. Their range is about the same with Aurora loaded but the tracking and dps sucks compared to FMPs. Scorch gets 42% more dps and 0.084 rad/sec tracking. Aurora gets 0.025 rad/sec.
|

Takeshi Yamato
Blue Republic RvB - BLUE Republic
496
|
Posted - 2012.10.03 09:15:00 -
[9] - Quote
Sard Caid wrote:
The Maller in its proposed form would be incredibly vulnerable against frigates; however will be sporting amazing damage potential with great range (~400 DPS max skills with two heat sinks with scorch, ~460 DPS with IN Multifreq).
Your math is a bit funny. A 2x Heat Sink II, 5x Heavy Pulse Laser II Maller does 300 Scorch dps and 382 with navy MF.
|

Takeshi Yamato
Blue Republic RvB - BLUE Republic
496
|
Posted - 2012.10.03 09:35:00 -
[10] - Quote
If the Maller is supposed to be a unique design that trades its drone bay away for other benefits, then it needs at least a 6th turret and much more CPU (and possibly even more extras). Seriously. 5x light drones alone is an extra 80-100 dps that can be applied to frigates as well and takes no fittings. More importantly for laser ships, it's also a source of explosive damage.
Some Scorch dps numbers to put this into perspective (with a +25% dmg bonus):
5x FMP + 2x HS = 262 5x FMP + 3x HS = 296
5x HPL + 2x HS = 305 5x HPL + 3x HS = 342
6x FMP + 2x HS = 315 6x FMP + 3x HS = 355
6x HPL + 2x HS = 366 6x HPL + 3x HS = 411
Of course making it a HAM ship rather than trying to keep it distinct from the Omen at all costs would be the better solution... |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
496
|
Posted - 2012.10.03 12:05:00 -
[11] - Quote
Major Killz wrote:I've compared the Rupture to All combat and attack cruisers and even 1 electronic warfare cruiser. The Rupture is being overshadowed in close and long range combat area by 3 - 4 other cruisers.
That list can be backed up with setups and facts. Could go into silly variables of they could encounter all day (solo or small gang).
Please back it up with some fits and numbers. So far the consensus is that the Rupture is excellent. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
496
|
Posted - 2012.10.03 13:44:00 -
[12] - Quote
A look at the new Vexor
[Vexor, new] Damage Control II Overdrive Injector System II Drone Damage Amplifier II Drone Damage Amplifier II Magnetic Field Stabilizer II
Large Shield Extender II Large Shield Extender II Faint Epsilon Warp Scrambler Experimental 10MN MicroWarpdrive I
Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M
Medium Anti-EM Screen Reinforcer I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Hammerhead II x2 Ogre II x2 Hobgoblin II x1
Roughly 29k hp (new armor and hull values simulated with a 6% hull implant, Reinforced Bulkheads II, 200mm RT plate)
450 drone dps (2x stacking penalized 23% drone damage mods and 315 base drone damage) 306 blaster dps with void. 274 blaster dps with navy antimatter. 218 blaster dps with null.
368 / 375 CPU 732 / 1000 PG
Goes 2153 m/s |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
496
|
Posted - 2012.10.03 13:54:00 -
[13] - Quote
Dato Koppla wrote:700 dps is pretty nuts but it will struggle to deal full blaster dps in scram range due to lack of range control. Also that drone setup and no web leaves you rather suceptible to frigs.
A more conservative flight of 5x hammerheads gives 340 drone dps. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
496
|
Posted - 2012.10.03 14:09:00 -
[14] - Quote
Dato Koppla wrote:Takeshi Yamato wrote:Dato Koppla wrote:700 dps is pretty nuts but it will struggle to deal full blaster dps in scram range due to lack of range control. Also that drone setup and no web leaves you rather suceptible to frigs. A more conservative flight of 5x hammerheads gives 340 drone dps. Yeah still 600 dps and a flight of bonused lights really gets frigs. Looking good but I feel like armor tank with utility mids will be better.
By the way you can keep a full flight of light drones even with the max dps drone flight.
|

Takeshi Yamato
Blue Republic RvB - BLUE Republic
496
|
Posted - 2012.10.04 21:21:00 -
[15] - Quote
FMP Maller fits aren't that bad in terms of a hp*dps score because they can fit a 1600mm plate, DCU II, EANM II and AP II giving them ridiculous hitpoints. Too low for a cruiser though imo.
HPL Maller fits are just bad. They don't have enough CPU for their lows, so they fall further behind in terms of hitpoints and only gain a small dps and range advantage.
An unorthodox solution could be the following:
-1 low, +1 high & turret hardpoint, an extra ~16.5% base armor, +40 CPU, +210 PG
Explanation: 1) the Adaptive Nano Plating II that pretty much everyone would otherwise fit is "baked into the hull". This prevents FMP fits from replacing it with an EANM that would further increase their HP advantage over HPL fits.
2) To make up for the lack of drones and generally low dps, a sixth turret is added along with enough powergrid for another HPL. The FMP fit cannot really take advantage of the extra powergrid because a 800mm plate gives less hitpoints than a EANM II at this point.
The end result is FMP fits gaining 20% dps and the ability to fit their mids without problems (MWD, t2 disruptor). HPL fits gain 20% dps as well and increased hitpoints due to having enough CPU to fit good tanking mods (about 11% more hitpoints with my fits). |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
496
|
Posted - 2012.10.05 05:58:00 -
[16] - Quote
Michael Harari wrote:Takeshi Yamato wrote: hp*dps score This explains so many of your posts
You're a moron if you think math is detrimental to understanding balance. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
500
|
Posted - 2012.10.23 19:21:00 -
[17] - Quote
CCP Fozzie wrote:New changes, designed to solve some of the problems brought up so far: Note that we've upped the mass of all the Combat cruisers in part to help keep them feeling distinct from the other cruisers.
Maller: More fittings and cap to help it operate with the still difficult to use lasers. Added 3 light drones to help with damage application. +150 PG, +20 CPU -200 Shield, +200 Armor +75 Capacitor, -50s Cap Recharge Time, +0.5 Cap/s -10 Velocity, -0.04 Agility, +500,000 mass, -0.2s Align time +15m3 Dronebay, +15mbit bandwidth
Moa: Moving a high to a mid provides more tackle and tank options at the expense of the utility high. Slightly lower speed and higher mass alongide a better tank layout and more fittings. -1H, +1M +50 PG, +5 CPU +200 Shield, -200 Armor, +100 Structure +75 Capacitor, +0.15 Cap/s -5 Velocity, -0.02 Agility, +500,000 mass
Okay, that is a major boost for the Maller. Quite possibly too big of an improvement. It remains to be seen in testing whether the particular drawbacks of the Maller justify such a monster.
With those stats it's possible to reach 51k hitpoints, 517 AN MF and 424 Scorch dps. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
500
|
Posted - 2012.10.23 19:56:00 -
[18] - Quote
Kethry Avenger wrote:Are you open to going back and looking at other Amarr ships in terms of cap generation? Is there any kind of baseline that you are aiming for when it comes to how long Amarr ships should be able to operate in combat without a booster or battery? I was in a fleet shooting I-Hubs in an Oracle last night, and with megapulse using multi-freq and a experimental MWD fitted, I was running at 36% cap, if I had to activate any other module I would have been SOL. It would be dumb to be cap stable with the MWD or a repper on, but I couldn't even activate my active hardeners without running out of cap. I think that is a problem and would like to know your thoughts. Is it mostly a problem on the larger ships? Like the changes to the Maller. Still wish we had a missile line of ships. Feel free to add a new frig, cruiser, BS, and T2 BS as you go along. 
The way I see this, it's OK if cap stability is an issue in longer fights. What's not so OK is that there aren't any real alternatives to cap boosters (which are more meant to counter energy neutralizers or power active tanking setups anyways) or cap from logistics (which might not be available). Cap rechargers et al are only good when several are fitted. Elutriation rigs are decent but a bit weak on all ships that already have a cap usage bonus. They are also hard to fit, especially on beam setups which are the cap hungriest of all. It would be nice if a slightly stronger low slot equivalent of the elutriation rig existed. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
501
|
Posted - 2012.10.24 07:48:00 -
[19] - Quote
Alghara wrote:Now with the new maller, it's completly stupid to put laser on them because you don't have dps, you have a **** of tracking etc. when i see the new maller without dps bonus, it's clear that the best idea it's to fits them in mwd / blaster.
Have you actually looked at the Maller after the second round of changes? It's a real beast. It will kill any other cruiser not specifically fit to fight it. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
501
|
Posted - 2012.10.24 18:04:00 -
[20] - Quote
To mare wrote:Moa with ASB will be OP in the same way the merlin it is now in the frig class shield resist and damage bonus are awesome together for shield tankers (its already a very good cruiser now).
Oversized ASBs are to blame for that, not the hulls.
|

Takeshi Yamato
Blue Republic RvB - BLUE Republic
510
|
Posted - 2012.10.30 20:00:00 -
[21] - Quote
The Maller doesn't need any buffs in its current iteration. You people asking for buffs should analyze its potential a bit more or wait for actual testing. I expect people to scream bloody murder once they realize how strong it is in straight up combat. Take a 1600mm plate Omen which is a strong brawler. The Maller is going to be significantly better than the Omen. The only way this could possibly be balanced is by giving the ship several severe drawbacks:
1. Extremely cap hungry 2. Three mids only which means one of the four critical mid slot modules is going to be missing. 3. Worst cruiser to fight frigates with. The three light drones help a bit but not much. 4. Slow.
I'm fine with this kind of extreme design but only comprehensive testing can tell how this plays out and if it's balanced in the bigger picture. In the context of 1v1 duels (which is what most test server feedback is based on) the Maller will be seen as overpowered. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
511
|
Posted - 2012.10.30 20:24:00 -
[22] - Quote
Garviel Tarrant wrote: the omen isn't really a strong brawler.. a 1600 omen loses to a 800 thorax if the fight starts at 0.
Do you realize how skewed your image of what constitutes a 'strong brawler' is? If the Thorax couldn't win this then it would be 100% useless.
I don't think I'm underestimating anything. It's very clear from the numbers (EFT with retribution data helps) and I've spent 2 hours testing the new Omen to get a feel for the non-numbers part. The (plated) Omen and Maller are very similar so they can be easily compared. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
512
|
Posted - 2012.10.30 20:47:00 -
[23] - Quote
Garviel Tarrant wrote:the omen isn't really a strong brawler.. a 1600 omen loses to a 800 thorax if the fight starts at 0.
Garviel Tarrant wrote:No i said a 1600 omen couldn't win a 800 thorax = a omen with 30k ehp can't win a thorax with 20k ehp
Make up your mind. By the way, my plated Omen killed every single Thorax I fought so (including TD fits) I'm not really sure how you get this idea that a plated Omen cannot beat a Thorax. Admittedly, I never had a fight start at 0 but I would expect to lose.
Garviel Tarrant wrote:I'm also quite sure that a Maller would lose to a shield rupture in a brawl at 0.. It wouldn't be able to keep its guns running even close to long enough to kill it..
I'm guessing in your mind the Maller is only fine when it beats every other cruiser and fit? |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
512
|
Posted - 2012.10.30 21:02:00 -
[24] - Quote
Zyella Stormborn wrote:Id give up a bit of the Maller's vaunted damage for a bit more cap time. As slow as it is, there will rarely be in 1v1 fights with it, and when it is, most of the time the opponent can just run away, letting them dictate weather the fight even happens (Poor mid slots, and / or forced need of cap battery will limit chances of locking down the opponent). The ships that will try to fight it will namely be any and every ship with a neut on board, which will strip down the Maller's ability to do anything other than drone damage amazingly fast.
*DISCLAIMER* I am going by what I see on paper, eft, and some feedback from others since I can not currently get myself onto test. So if in application this is not how it is panning out, fantastic.
~Z
With reduced damage the fight will draw out longer, meaning more total cap required to destroy the opponent and more time for the opponent to destroy your cap. It's better to give up hitpoints for cap life and you can do that with cap and elutriation rigs (instead of trimarks). I'm not sure if it's worthwhile but it's at least a theoretical option. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
561
|
Posted - 2012.11.09 19:04:00 -
[25] - Quote
sten mattson wrote:to me this balancing pass gives every other race what they really want , along with some versatility , while the amarr are stuck with armour , along with no utility highs , less than average damage , and terrible cap usage
Really? Mallers can do 700 dps now while still having good hitpoints. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
561
|
Posted - 2012.11.09 20:29:00 -
[26] - Quote
sten mattson wrote:Takeshi Yamato wrote:sten mattson wrote:to me this balancing pass gives every other race what they really want , along with some versatility , while the amarr are stuck with armour , along with no utility highs , less than average damage , and terrible cap usage Really? Mallers can do 700 dps now while still having good hitpoints. show me the fit and i'll believe you , i cant find one that break 500 dps
[NEW Maller, gank] Adaptive Nano Plating II Damage Control II 1600mm Reinforced Steel Plates II Heat Sink II Heat Sink II Heat Sink II
10MN Afterburner II Faint Warp Disruptor I Fleeting Propulsion Inhibitor I
NEW Heavy Pulse Laser II, Conflagration M NEW Heavy Pulse Laser II, Conflagration M NEW Heavy Pulse Laser II, Conflagration M NEW Heavy Pulse Laser II, Conflagration M NEW Heavy Pulse Laser II, Conflagration M
Medium Ancillary Current Router I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
3x Warrior II
This one does 709 dps overheated with Conflagration. It also has 39k hitpoints so it's pretty tough. And yes on the test server it all fits. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
561
|
Posted - 2012.11.09 20:41:00 -
[27] - Quote
Alara IonStorm wrote: It does 599 DPS overheat not 709, using terrible Ammo that few people actually use in game, it has no MWD and yet still miraculously is not even close Cap Stable.
That is just painful to look at.
Check again, it's 709. 661 from guns, 48 from drones. Conflag is viable in cruiser vs cruiser fights in many circumstances. Navy MF hits pretty damn hard too at 593 dps.
As for the MWD and cap stability, yea the ship has severe weaknesses but also exceptional strengths to make up for that. I've never said otherwise. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
561
|
Posted - 2012.11.09 20:56:00 -
[28] - Quote
Alara IonStorm wrote:Takeshi Yamato wrote: Check again, it's 709. 661 from guns, 48 from drones. Conflag is viable in cruiser vs cruiser fights in many circumstances.
 5% Dmg Bonus, 5 Heavy Pulse Lasers, Conflag, 3 Heatsinks. No it is not 661 from Guns it is 479 alone, 551 Overheat. With sh*t Ammo still, no one will be using Conflag realistically, like less then Hail and Void.
Ok, looks like you're right. My EFT data is messed up and shows 10% damage/level instead of 5% for some reason. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
569
|
Posted - 2012.11.21 14:05:00 -
[29] - Quote
Garviel Tarrant wrote:Alara IonStorm wrote:Garviel Tarrant wrote: Range is really not the issue with lasers.. at 20km pulses outdps any other short range weapon. But sadly that really doesn't make up for all the other issues pulses have.
Amarr is a race that runs 100% on Scorch Crystals. Blasters work okay with just Antimatter, Auto's don't need Barrage, SR Missiles do not need T2 Ammo. Yes those weapons can be made better with T2 but they are not in dire straights without it. Take away Amarr's Scorch is like breaking the races kneecaps with a tire iron. Amarr should be able to stand well with and without Scorch. I think the problem is that Scorch is overpowered and really scews the perception on amarr ships There are a LOT of ships that are only really used because of scorch (Zealot)
If Scorch didn't exist, Amarr would be severely underpowered.
|
|
|